Loot scales based on factors, like whether you're in a PVE or PVP Zone or the distance you've travelled into the zone
Rebalanced all weapons spawns at all locations, including police stations & bunkers.
Weapons decay at a slower rate
Certain higher tier weapons have specific spawn locations and conditions
Traders stock does not replenish automatically
Traders only stock items which have been sold to them by players
Traders funds are not unlimited
Cargo drops are rare, and highly sought after. There is a high chance that a cargo drop will be guarded by a Dropship, not a hoarde of zombies. So just because you have a car, doesn't mean you'll be first to the loot.
Added vehicle parts, tyres and car batteries to car wrecks across the map. Allowing you to collect parts from existing wrecked cars
Player vs player damage has been slightly reduced
This is to reduce the TTK (Time To Kill) and allow for more engaging PVP
Slightly adjusted sound thresholds to reduce the frequency that razers are triggered, to encourage more players to explore them
Unique loot can be found inside which isn't available anywhere else on the map
Improvised Weapons have been added to the loot tables and can be found in certain locations
Advanced lockpicks are only available from cargo drops and killboxes
Reduced the spawn rate of lockpicks
Only available from cargo drops and killboxes
Reduced the spawn rate of repair tools and suppressors
Added specific spawn locations and conditions
Increased chance of successful loot
Increased yeilds
Increased the sale value of fish and hunting items
Added these items as quest objectives
Increased chance of successful loot
Reduced inital item damage
Certain items are only avialble from specific islands
Garages cannot be locked.
Haircuts cost $500 and require no fame.
Increased puppet damage to 1.5
Adjusted the respawn time for sector and base.